Starting at 0-Level
Step One – PCs roll their stats using whatever method you prefer.
Step Two – Each player then rolls a 1d100 on the “Table of Many Backgrounds” below, to determine their starting background, proficiencies, equipment, and languages.
To make the pain of having to roll on a random chart go down better, I also grant the PC the listed bonuses to their attributes. So, for example, if you roll a “1,” your background is an Actor, and in addition to all the proficiencies and equipment listed, you gain a +4 bonus to your starting Charisma and a +1 bonus to all other attributes.
Note: I do allow players, if they wish, to choose their own background, rather than randomly rolling. However, their characters do not gain the listed bonus to attributes. The brave and the bold roll and let the dice fall where they may!
Step Three – Chose race and gain the benefits listed in the PHB.
Step Four – Final touches:
- All 0-level characters start with 6 HP, plus their CON modifier.
- Starting proficiency bonus is +1.
- 0-level characters are not proficient in any saving throws.
- You begin only with the equipment and money listed on the table.
- If your background indicates that you know one or more 0-level spells, you may only cast each spell once per long rest.
Advancing to First Level – After your first adventure, assuming you are alive and have accumulated at least 50 XP, you can advance into any character class of your choice:
- Your proficiency bonus increases from +1 to +2.
- You roll HP as normally when leveling up (but do not get the maximum at first level).
- You gain all the normal proficiencies, abilities, etc., for your new class. In the case of duplication, you gain no benefit.
- You do not gain any additional equipment, except that Wizards gain a spellbook for free, and clerics/druids gain a holy symbol, if they do not have one already.
The Table of Many Backgrounds
Roll and the DM will let you know!